
Polaris Remake
INTRODUCTION
Greetings, comrade! Welcome to Polaris, where we train the best astronauts for our galactic research !
We would like to inform you of the following details for today's training:
- Your training location will be on the planet Magmafield.
- You will be provided with a teleportation gun to move freely around the area. Be careful not to overload it when firing.
- You will carry equipment that will also help you move around in case the gun is not enough.
- This equipment requires energy, which you can replenish with batteries scattered around the planet.
- The suit is fall-proof. It also protects against other dangers, but it will consume the battery you have.
That's all you need to know. Good luck !
CREDITS
This project was developed with great passion by the members of The Pandogs Games
PROGRAMMING
GAME PRODUCER
GAME DESIGN
UI DESIGN
UI CONCEPT ARTIST
IN-GAME ARTIST
VFX ARTIST
SOUND DESIGNER
LEVEL DESIGNER
| Status | In development |
| Platforms | HTML5 |
| Author | The Pandogs Games |
| Genre | Platformer |
| Made with | Unity |
| Tags | 2D, Arcade, Controller, gamepad, Pixel Art, Singleplayer, Space, Unity |
| Average session | A few seconds |
| Languages | English, Spanish; Castilian, Galician |
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index.zip 38 MB


Comments
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Boas, desculpade que contactemos así...
Dende a Fundación Carlos Casares estamos contactando con perfís de Itch.io que facedes videoxogos en galego. Estamos organizando unha game jam, titulada "Dende o galego, con humor", para crear un prototipo de videoxogo en lingua galega entre o 5 e o 12 de decembro, con premios en metálico. Gustaríanos que participasedes se tedes opción e tamén que fagades difusión.
Podedes acceder á jam e ás bases neste enlace: https://itch.io/jam/dende-o-galego-con-humor-game-jam-con-premios
Grazas!!
Noraboa, está moi chulo. A ambientación, a xogabilidade, o deseño de niveis, a arte… Xa o probara no Kokoro do ano pasado e a premisa está moi ben. Como suxestión, se se me permite (^^!), eu faría un tuto ingame dos distintos gadgets/poderes e como usalos nun par de puzzles de terreo sinxelos ao principio do nivel, pero entendo que está ideado tamén como un xogo para speedrun… Tamén, xa que se usa o rato para o apuntado, poder seleccionarse (e desleccionarse) co rato cada un dos distintos “poderes” podería facilitar a xogabilidade.
Como punto que non me acabou de convencer de todo está a cámara, sobre todo nas caídas, porque a cámara queda atrás e tes que intuír se che interesa usar o paracaídas ou non… Debido aos zooms, o parallax actúa raro e as capas do fondo ás veces quedan moi atrás.
Pois iso, que fantástico!